Bills/H.R. 2321

United States Leadership in Immersive Technology Act of 2025

United States Leadership in Immersive Technology Act of 2025

In CommitteeTechnologyHouseHouse Bill · 119th Congress
Bill Progress · House
Introduced
Committee
Passed House
Passed Senate
Passed Both
Signed

Plain Language Summary

# United States Leadership in Immersive Technology Act of 2025 - Summary **What It Would Do** This bill aims to establish U.S. competitiveness and leadership in immersive technology—which includes virtual reality (VR), augmented reality (AR), and related technologies. The legislation would likely coordinate federal efforts, support research and development, and create policies to help American companies and workers compete globally in this emerging technology sector. **Who It Affects** The bill would impact technology companies developing VR and AR products, workers in tech and related industries, educational institutions, and potentially consumers who use these technologies.

It could also affect federal agencies tasked with implementing or overseeing these initiatives. **Current Status** The bill is currently in committee, meaning it has been introduced but hasn't advanced to a full House vote yet. It was sponsored by Representative Suzan DelBene (D-WA), and no specific details about its provisions are publicly summarized at this stage. The bill would need to pass committee review, House approval, Senate consideration, and presidential signature to become law. *Note: Detailed provisions are not yet available in public summaries, as the bill is still in early legislative stages.*.

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Latest Action

March 25, 2025

Referred to the House Committee on Energy and Commerce.

Sponsor

1 cosponsor

Key Dates

Introduced
March 25, 2025
Last Updated
March 25, 2025
Read Full Text on Congress.gov →
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